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Add-ons

Rodin add-on for Godot

Install Rodin Bridge and use Rodin generation controls in Godot.

Introduction

The Rodin add-on for Godot brings image-based Rodin generation into the Godot editor. You can configure generations, use selected objects with ControlNet, and import completed assets through a workflow connected to the Rodin web interface.

Overview

The Rodin Bridge panel connects your Godot workflow to Rodin generation controls.

Rodin Bridge preview in Godot

Installation

Verified versions

The add-on requires Godot 4.4 or later and Google Chrome 116 or later. Other configurations have not been verified.

Installation steps

  1. Copy the RodinBridge folder into the addons folder in your Godot project.
  2. In Godot, select Project > Project Settings > Plugins.
  3. Enable RodinBridge.

Enabling Rodin Bridge in Godot

Basic usage

Some steps take place in Godot and others continue in the Rodin web interface.

Single-image generation

  1. Select Replace Image to replace the default image.
  2. Set ControlNet to None and select One Click for an automated workflow. Adjust the remaining generation settings as needed.
  3. Select Submit to start generation.

Single-image generation in Godot

The Rodin web interface opens automatically if it is not already open. Enable its floating window to monitor progress. When generation finishes, the asset is imported into Godot.

Rodin web interface opened from Godot

To import a featured or previously generated asset, hover over it in Rodin and select Export.

Rodin floating window for Godot

Advanced functions

ControlNet

Select an object in the scene, choose a ControlNet mode, and adjust the available settings. The settings correspond to those in the Rodin web interface.

ControlNet settings in Godot

Multi-view mode

Use Load Image to add multiple input images. Rodin treats them as views of the same object for multi-view generation.

Multi-view inputs in Godot

Generation mode

One Click runs the generation flow automatically. Manual requires you to complete each stage in the floating window, following the same flow as the Rodin web interface.

One Click mode in Godot

Manual mode in Godot

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