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Add-ons

Rodin add-on for Unreal Engine

Install Rodin Bridge and use Rodin generation controls in Unreal Engine.

Introduction

The Rodin add-on for Unreal Engine brings image-based Rodin generation into the editor. You can configure a generation, use a selected scene object with ControlNet, and import completed assets while the Rodin web interface handles the connected generation session.

Overview

The Rodin Bridge panel connects your Unreal Engine workflow to Rodin generation controls.

Rodin Bridge panel in Unreal Engine

Installation

Verified versions

Only Unreal Engine 5.1 through 5.6 have been verified.

Installation steps

  1. Extract the add-on archive. The extracted files include a plugin folder named Rodin.
  2. Open the project root that contains the .uproject file.
  3. Create a Plugins folder if one does not exist, then move the Rodin folder into it.
  4. Launch Unreal Engine, open the project, and enable Rodin under Edit > Plugins.

Basic usage

Some steps take place in Unreal Engine and others continue in the Rodin web interface.

Single-image generation

  1. Select Replace to add or replace the input image.
  2. Set ControlNet to None and select One Click for an automated workflow. Adjust the remaining generation settings as needed.
  3. Select Submit to start generation.

Single-image generation in Unreal Engine

The Rodin web interface opens automatically if it is not already open. Enable its floating window to monitor progress. When generation finishes, the asset is imported into the Unreal Engine scene.

Rodin web interface opened from Unreal Engine

To import a featured or previously generated asset, hover over it in Rodin and select Export.

Rodin floating window for Unreal Engine

Advanced functions

ControlNet

Select an object in the scene, choose a ControlNet mode, and adjust the available settings. The settings correspond to those in the Rodin web interface.

ControlNet settings in Unreal Engine

Multi-view mode

Use Load Image to add multiple input images. Rodin treats them as views of the same object for multi-view generation.

Multi-view inputs in Unreal Engine

Generation mode

One Click runs the generation flow automatically. Manual requires you to complete each stage in the floating window, following the same flow as the Rodin web interface.

One Click mode in Unreal Engine

Manual mode in Unreal Engine

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